No. 50·中文精读

Veo 3 冲上第一,打败的是自家 Veo 2:Google Labs 三位负责人的复盘

Google I/O Afterparty: The Future of Human-AI Collaboration, From Veo to Mariner

Google Labs 三位负责人聊 I/O 发布后的产品思路:Veo 与 Whisk 把电影拍摄和游戏世界构建融合,Project Mariner 则从浏览器代理演进为生产力工具。

节目音频00:00 / 53:51
中文精读由 AI 基于原始访谈改写,非官方翻译,可能存在偏差或错误;表述以原节目为准。

2025 年 5 月的 Google I/O 结束没几天,科技圈对 Google 的评价翻了个面。前一年大家还在讨论"Google 是不是掉队了",I/O 之后的主流说法变成了"Google 冲到了最前面"。红杉资本的播客 Training Data 趁热做了一期节目,请来 Google Labs 的三位负责人,主持人是 Sonya Huang。

三位嘉宾各管一摊:Thomas Iljic 负责创作工具,Whisk、Flow 和视频模型 Veo 的产品化背后都有他;Jaclyn Konzelmann 负责电脑操作代理 Project Mariner;Simon Tokumine 负责 NotebookLM。被问到舆论为什么转得这么快,Thomas 的回答只有两个字:模型。Simon 补了一个内部视角:外界看到的是爆发,内部看到的是至少三年的持续改进,现在只是第一章结束、第二章开始。

有个细节很能说明状态:Veo 3 上线后冲到视频生成榜第一,它挤下去的上一名是 Veo 2。团队内部开玩笑说,这是 Veo 打败了 Veo。

三年前埋下的种子

Thomas 回顾了视频创作工具的起点。大概两年半到三年前,两件事让他们觉得时机到了。一个是 ControlNet 论文,它让图像生成模型可以被引导,你能指定姿势、指定场景,模型照着来,按一个键干等结果的玩法开始松动。另一个是 LoRA,给模型看一组东西,它就能抓住那个特定风格的可能性范围。

有了控制能力,Google Labs 开始大量试错。他们先在公司内部训练了一批员工,用类似 Flow 的界面做创作,后来干脆跟艺术家合作,做出半集二维动画《The Not-So-Supervillain》放在 YouTube 上,想看的可以去搜。

这轮试错沉淀出三条信念:

  • 创作必须可迭代。控制项要建在模型旁边,能重拍、能修、能回到某一步重来。
  • 媒体自带蓝图。我生成的东西自带施工图,你能从我停下的地方接着做。
  • 展示加讲述。与其写两页提示词,不如直接丢图给模型看,说一句"大概是这样",然后在上面继续。

这三条变成了两个产品。Whisk 面向大众,Thomas 把它定位成探索空间:现在每个人指尖上都有了视觉语言,未必有成熟的叙事能力,但可以快速混剪彼此的作品,这些经验以后会沉淀进 Google 各产品处理用户输入的方式。Flow 面向另一头,你脑子里已经有明确的画面,工具的任务是帮你做出最好的版本。

Flow 的目标用户,Thomas 说得很直接:AI 电影人。这个词现在还没严格定义,但他看到的大概是三层人。最顶上那层有完整工作流,需要高度定制的工具;中间一层拿它做预演,先快速出一版再走正式流程;最底下那层最打动他,以前拿不出 10 万美元把想法拍出来的人,现在至少能试一把。Flow 团队想造的东西有个名字:生成式 AI 摄影机。先做出这台"DSLR",再从中蒸馏出大众版。

模型快够了,难的是上面的东西

聊到 Veo 3,Sonya 提到她心中的评测标准:Will Smith 吃意大利面测试。这个曾经把 AI 视频打成筛子的老梗,现在算是过了。Thomas 的回答是"还有空间,但相当酷"。Google DeepMind 的团队干得漂亮,六根手指的问题没有了,物理表现也挺好。但多角色调度、跨场景的角色一致性、跨片段的修改传播,还有大量工作要做。

这次最大的发布其实是音频:视频和声音同时生成。Thomas 的原话是,视频比图片多很多,带声音的视频又比普通视频多很多。这一下点燃了病毒式传播,AI 视频第一次有了完整的视听错觉。

Sonya 问,剩下的研发有多少在模型层、多少在产品层。Thomas 的回答分了两头:模型层的问题"会发生,而且很快",角色一致性、场景一致性、重拍,这些控制手段都能看到实现路径,每周都有新东西冒出来。真正难的是模型上面的抽象层。声音该在哪定义?怎么绑到角色身上?角色的口癖怎么在片段之间传播?用户到底该给什么输入?这些全是开放问题。

输入这个话题,他立场很坚定:

我依然认为一切都要展示加讲述。什么都得转写成文字,这事其实挺反直觉的。除了文字,还应该有演示、有模仿、有给参考图当灵感。

Sonya 转述了一位创始人的类比:未来的用户应该像导演指挥剧组,"这边灯光改一下,这句台词带点口音再说一遍"。Thomas 认可这个方向,但他看得更远一步:视频生成、模拟、游戏正在变成同一件事,本质都是搭世界。这是舞台,这些是素材,东西长这样。然后你在里面拍摄,可以重拍、暂停、修正、回到过去重新生成。UI 会相当新颖。

Google DeepMind 的 Genie 模型已经摸到边了:给一张图,你移动角色,世界在你面前长出来。游戏和电影会不会融合?他的看法是,游戏好玩因为约束明确,电影好看因为细节重要,表情、时机、瞬间。关键是把模型能力约束到需要的程度。

还有一个更开放的问题。图片、视频、游戏之外,会不会有介于三者之间的新形态?Thomas 打了个比方:我分享一张图给你,你点开就能走进去变成一个场景,那我分享的到底是一张图,还是一段体验?他说,故事可能是游戏和电影共同的内核,你定义世界的规则,然后让别人在里面玩得开心。

成本这条线他挺乐观。图像和视频的成本下降速度跟语言模型那条曲线一致,硬件在变好,蒸馏也在起作用,大模型学会变小,算力省下来。

Mariner:把浏览器还给用户

Jaclyn 先解释了名字。Mariner,水手,取的是那种开放探索的气质,让代理出去闯。

技术原理听起来朴素:一个用动作数据微调过的 Gemini 模型,靠多模态能力反复截屏、理解屏幕、规划任务、执行动作。去年这个时候,AI Studio 和 Gemini API 从 Labs 毕业去了开发者团队,团队腾出手研究下一步,结论是代理应该能替用户动手做事,光回答问题、生成内容不够。去年 12 月,Mariner 以 Chrome 扩展的形态发布,直接控制你的浏览器。之后靠一大批信任测试者的反馈迭代,到今年 I/O 推出了新版。

初版的魔法时刻很统一:大家爱看它控制鼠标,点击、滚动、往输入框里打字,知道那是代理在操作,感觉完全不同。但新鲜感一过,反馈变成了同一句话:"很酷,能把浏览器还给我吗?我也要干活。"

于是新版搬进了虚拟机,任务在后台跑,你的电脑空出来。配套的浏览器扩展能看到你开着的标签页,把上下文带过去。经典用法:你正看着一个鸡肉菜谱,跟 Mariner 说"把这些食材加进 Instacart 购物车",选中那个标签页,它带着上下文去虚拟机里完成任务。Sonya 说这有点超人类了,人很难在几十个标签页之间切换上下文,它全都看得见。

更大的解锁是并行。Mariner 能同时跑 10 个任务。Jaclyn 描述过一次真实使用:办完事回家,脑子里堆着一堆要办的事,第一件事是打开 Mariner,输入三个任务发出去,然后回去继续写文档。事情在推进,更重要的是,这些事从脑子里清出去了。

用户行为也很有意思。一开始大家都爱围观代理操作,全屏看它点击,随时可以暂停接管。看久了会建立起信任,知道它怎么想事情。但测试者反馈,任务结束后的完整对话记录太长了,他们只想要一份摘要,核对一下它干了什么。Jaclyn 总结:用户想交付任务,然后只在最后验收,没人想全程盯着。

技术路线上有一次反直觉押注。外面不少人当时判断截图太慢,应该直接读网页的 DOM。Google 选了截图,理由是截图这个技能能迁移到网站之外,整个电脑都能用。Jaclyn 也坦白,DOM 和无障碍树是另一个可用的杠杆,一切都在演化,该转向就转向。

速度怎么提?Jaclyn 说有两个维度。一个是模型调用和执行本身,要继续爬坡。另一个更妙:代理可以用跟人不一样的方式做事,天然就快。她给四岁的女儿筹备生日派对,让 Mariner 找伴手礼的点子并列出购买链接。它先搜创意,记住五样东西,然后一样一样去找,找到临时纹身贴的好链接,不用复制粘贴到文档里,直接记住那串超长网址,接着找下一个。最后五个链接一起交出来。

往哪走?Jaclyn 分了三层。代理本身,更好的模型、工具调用、记忆、上下文;环境,从本地前台到虚拟机,中间还有一层是"在你设备上但后台运行",最终要的是跨所有设备无处不在的代理;生态,代理跟代理之间的交互。Mariner 的能力也会铺进 Gemini 应用和搜索的 AI 模式。

订机票、订披萨这类经典演示,Jaclyn 说只是因为好懂、从零开始、演示好做。真正的光谱是两头,一头是"跟我一起做",一头是"替我做"。能力涨上去,用户信任涨上去,复杂用例自然出现。

还有一层连带的商业问题:代理浏览网页时不会看广告,它直接找最相关的内容。Sonya 顺势推了一步,人类的懒和分心,一直是电商转化率的隐形门槛,代理把这个门槛拆了。Simon 从用户角度补了一刀:他经常因为购物流程太麻烦直接放弃,要么看不懂页面,要么没时间。他对购物这个动作没兴趣,对购物结果很有兴趣,要是没有"逛"这道坎,他会买得更多,还想让代理推荐新网站,因为他总是去同样那几家。Jaclyn 想到的形态是通用购物车:她习惯在各个网站攒购物车,攒完又不结账,放着想想。以后代理可以替她跨网站攒东西,记住每个网站,她决定买了,一键去各家结账。Sonya 的总结是:以后电商公司拼的只剩产品本身。

NotebookLM:走红之后补课

Simon 管的 NotebookLM 是去年 Google 最大的病毒式爆款之一,靠的是 Audio Overviews,两个 AI 主播聊你上传的资料。名字里的 LM 他一直想摘掉,摘不掉,索性当成了团队身份的一部分。

走红来得毫无准备。Simon 自己就是通过音频概述加入这个项目的,团队最初的假设很克制:做个人内容,受众一个人、最多两三个人。Notebook 当时看起来是个测试产品市场匹配度的合适场所。头几个月团队的状态是死死抓住缰绳,首要任务是别让 TPU 融化。去年年底他们加了新功能,用户能加入音频概述,插话提问,跟主播对话。

今年他们停下来重新看数据,发现用户拿笔记本跑的是长期项目:爱好、工作里的持续项目、备考、准备一场演讲。这改变了产品方向。Simon 说,项目是价值累积的地方,他们内部叫"知识单元",对上班族和学生都是核心场景,也是他们最需要帮助、价值最高的地方。

他把笔记本拆成三个超能力:

  • 随时间累积信息,底下用的是 Google 自家的数据库技术;
  • 内置智能,从最早的 Gemini 1.5 Pro 到现在的思考模型;
  • 内容自适应,同一份知识可以变成音频、漫画、短片、思维导图,按你的场景来。

第三个超能力最有想象空间。Simon 举了个例子:一份 150 页的博士论文,讲欧洲某地的狼群入侵。可以有思维导图,可以花 10 到 15 分钟听音频概述,但真正帮他看懂整体叙事的,是漫画版。漫画和分镜是近亲,这条线跟 Thomas 那边的视频工具接上了。Sonya 顺着开玩笑,那是不是可以给某个人的 LinkedIn 职业轨迹画一部英雄之旅漫画。Simon 笑说,受众只有一个人的话,那大概会是他看过最棒的电影。

说到 LinkedIn,这其实是个被用户教育出来的方向。很早就有人把自己的 LinkedIn 塞进笔记本,听两个主播聊自己的职业经历。听着好玩,但用户真正在要的是反馈:别人会怎么看我的优势,怎么看我的短板。真实的反馈太难得了,AI 主播成了一个低成本入口。新的节目类型会往这类需求上做。

音频概述本身还有大量功课。Simon 自己用得不少,但偶尔会出戏,"他们怎么突然说这个",叙事跑偏,错觉破功。看起来只差最后一步,实际要补的很多。另外一种节目形态用了太久,该换换了。

移动端应用刚上线。Simon 聊了一段历史:Google 上一次做移动优先,是把桌面产品缩进小屏幕,之后想改就难了。这次他想做的是增量体验,用上手机这个设备的特性。他举的例子是原生录音:跟一群聪明人讨论时,掏出手机按下录音,之后转换、累积进笔记本。同样的动作在笔记本电脑上就很怪,在手机上刚刚好。

闪电轮:错在时机,对在坚持

几个快问快答。最喜欢的 Labs 项目,Thomas 选虚拟试穿,直接命中真实需求,Google 又有货盘优势,看着衣服穿在自己身上也好玩;Jaclyn 和 Simon 都选 Stitch,用嘴描述就能生成前端设计,Simon 本来也打算选这个,被 Jaclyn 抢了先。

未来 12 个月最热的应用方向,Jaclyn 说视频,Thomas 说可混剪的内容:你生成一个东西,我拿去接着玩,Whisk 已经在往这个方向走。

问到过去预测错在哪,三个人异口同声:时机。方向判断对了很多次,就是太早,项目暂停,等模型能力跟上,有些又转回来了。Jaclyn 说这算个好问题,太早意味着模型就绪时你手里已经有现成的起跑优势。

问到坚持对了什么,Thomas 选了展示加讲述,从提示词走向指令,让模型背后的智能多干活,这个判断他打算继续押。Simon 的答案更有年代感:他们刚加入 Labs 时,Google 连一个能用的指令微调语言模型都没有,更别提 API,当时的主流看法是这东西成本太高,做不成生意。整个团队选择跟技术站在一起,赌那条成本曲线会一路向下。Labs 负责人 Josh Woodward 定下的传统是,写方案先想"两年后会怎样",那条曲线启发了很多人。

明天就能用的四件事

听完这一集,有四个动作明天就能试:

  • 做图做视频时,把长提示词换成参考图加一句话。Google 押了三年的方向就是这个:展示比转写高效,让模型背后的智能多干活。
  • 把你每周重复的网页流程列出来,挑一两个交给 Mariner 这类代理,一次给多个任务,只看最后的摘要做验收。信任先靠围观建立,最后靠摘要验收。
  • 给你手上拖得最久的那个长期项目建一个笔记本,把资料喂进去,按场景选输出:通勤听音频,快速理解看思维导图,要给别人讲就试试漫画版。
  • 评估任何 AI 产品时多问一句:它的输入设计,是逼用户转译成文字,还是允许用户直接展示。前者是旧地图,后者是 Thomas 们赌的新大陆。
文稿来源:sequoiacap.com;机器转写可能有识别错误,人名与数字请以音频为准。
id="podcast-transcript" data-framer-component-type="RichTextContainer" style="transform:none">Sonya Huang: You know, I was talking to a founder. He gave me the analogy of, you know, you want the user to almost be like the way that a director would direct the cast and crew of, you know, “Change the lighting here. Like, can you say this with a little bit more of an accent there?” And, like, almost like natural language, the way that a director would direct a cast and crew. What do you think is the right way to mold the clay? Thomas Iljic: I still think it’s show and tell everywhere, so I don’t think you do everything through text. I think it’s kind of actually counterintuitive to have to transcribe everything. So I think there’s a lot of, like, showing and acting and mimicking or giving a reference just as inspiration in addition to the text. Sonya Huang: Yeah. Thomas Iljic: But the one thing that’s starting to become more clear, at least for me, is kind of video generation, simulation, games. They’re kind of like the same thing in this new world. And what that means is basically you’re kind of world building. You’re saying, “This is the stage, these are the assets, these are how things are supposed to look.” And then you shoot in it, and it can reshoot and refine and pause and correct something and go back in time and regenerate. Like, I think that’s where this is heading. And the UI’s going to be fairly novel. The end of chapter one and the start of chapter twoSonya Huang: It’s been exciting to see Google’s just cooking in AI. And I/O last week was very exciting. And it seems like the court of public opinion has just turned on its head so quickly, and right now everyone’s like, “Google’s out in front in AI.” Why do you think that is? Why did the public opinion change so quickly? Thomas Iljic: I mean, the models, you know, to start with. I think they have a big thing to play with. Sonya Huang: Good. Good answer. Jaclyn Konzelmann: Definitely the models. And I think just the number of products that we have, and seeing all of this breakthrough in technology and AI come out into all of those products, but also all the net new products that we’re launching and the net new experiences. It just—it was a lot last week, and even not just at I/O but, like, the week leading up to it, I think. You had a big moment the day before. Simon Tokumine: Yes. Yeah, I did. I did. Yeah, it’s definitely validating to see the, you know, public opinion on the models and Google’s position in AI changing maybe recently. Sonya Huang: Yeah. Simon Tokumine: It does feel to us on the inside at least, that it’s kind of the result of a lot of work, though. So it feels like we’ve been improving, to me at least, for at least the last three years in this area of gen AI. And maybe what we’re seeing externally is people seeing what we’ve been up to. It helps that we’re number one on many of the leaderboards, and it helps that some of the stuff that the models can do is state of the art, and I think is only possible with some of the Google models. But I think internally, it just feels like the end of chapter one and the start of chapter two. Yeah. Sonya Huang: Wonderful. So here’s what I’d love to do today. We have three of the leaders from Google Labs in the room with us, for those in the audience. What I’d love to do is spend a little bit of time on each of the topics that you are responsible for, and then we can round up with some overall thoughts on AI. Does it sound good? Jaclyn Konzelmann: Sounds great. Sonya Huang: The three topics we’ll cover: We’ll go into Whisk, Flow and Veo with Thomas, which is Google’s video models and kind of creative image generation playground, for lack of a better word. We’ll go into Mariner, Google’s computer use agent, with Jaclyn, and then we’ll close on Notebook with Simon. And everyone knows Notebook, so that needs no introduction. Simon Tokumine: Awesome. I love to hear that. Key milestones in video generationSonya Huang: Okay. Thomas, let’s start with you. Tell us about the history of, you know, how you all have been cooking and building and experimenting in the creative image video generation space, and how long have you been experimenting with these products, and what have been the key milestones so far? Thomas Iljic: Sure. Yeah, it’s been a really exciting space. I think that’s a very long question. So, you know, I’ll probably rant a little bit. I think the—I mean, we’ve had for a long time, like, good, you know, imagery models. There was, like, Imagen, there’s been Dall-E externally, et cetera. But something like two, three years ago is when—at least for us in Labs, when we were thinking about products, we had the ControlNet paper for people who remember. So it’s kind of like how do you take the model and start channeling it where you want so it’s not just like a push button thing? You can start saying, “I want the pose to be like this or the scene to be like this.” Sonya Huang: Yeah. Thomas Iljic: That was one. And then the second thing was LoRAs, where you can kind of show the model a range of things, and then suddenly you’re able to kind of pull from the image and be like, “What’s the range of possibilities for that particular piece?” And so that iteration, the sense that you can start controlling the outputs, that felt like the right moment for us to start exploring the creative process. Sonya Huang: When was that? Thomas Iljic: Probably two and a half to three years ago. And so then a lot of, you know, stumbling and trying things and failing. I think we had things where we trained a bunch of our people internally to see what they could do with a Flow UI type workflows. We even had a little animation thing going on where we created half an episode with artists. And we published—I think it’s “The Not-So-Supervillain,” if you want to check it out on YouTube. And then more recently we ended up with a bunch of convictions out of that exercise. So we had things like creation has to be iterative, so we need to build kind of these controls next to the model. Media comes with the blueprint, which is this idea that if I generate something, you’re able to kind of pick up where I left off. And then the third one was like, it should be show and tell, so basically the driving force was instead of just telling the model with very long prompts, I can actually show you images, say “It should do kind of like this,” and we can build off of that. So this is where we started with Whisk on the consumer side for imagery and Flow for everything that’s high-end filmmaking exercise. Sonya Huang: Really cool. And do you imagine Whisk and Flow will be kind of end consumer products in the kind of, you know, Google portfolio of, you know, billion-user scale consumer products eventually? Or how do you—or your playground for kind of testing model UX and you know, how best to bring this magic to users? Thomas Iljic: Yeah, I think we see it as a spectrum. So I think Whisk is kind of our play in the, you know, really consumer space, and thinking about, like, everybody now has this visual language at their fingertips. They might not have necessarily, like, the most advanced ideas in terms of, like, storytelling, but they can quickly remix each other’s things. And so we’re trying to see what those dynamics look like. So I think that’s kind of our exploration space with Whisk. Sonya Huang: Yeah. Thomas Iljic: We’ll see how it picks up. I think a lot of the lessons will probably also graduate in just how we deal with user inputs and treat those across multiple surfaces. And then Flow is the other side of, like, you have a vision, you know what you want. And it’s kind of like how do we give you all the tools to create the best version of this in video? Who are the ideal users for Whisk and Flow?Sonya Huang: Yeah. Okay, super cool. Who’s the ideal user, do you think, for Flow and Whisk? Thomas Iljic: For Flow, I think it’s pretty clear for us. We’re starting with AI filmmakers. And the reason is we want to build this kind of—we call it the generative AI camera. Like, you know, you’re doing world building, then you’re shooting inside this world. How do we actually develop the DSLR camera of generative AI video? And then we’ll distill kind of the Android version of the pixel camera version out of it. Whisk is much more consumer. There’s a wide range of audiences. You know, is it you creating something funny with your friends in a chat? Is it kind of more, you know, inside the company, you’re trying to create some visuals for slides? This kind of like all this whole range that we’re exploring. We’ll see where it lands. Sonya Huang: Yeah. So cool. Okay, you said AI filmmakers. Is that a thing? Are people calling themselves AI filmmakers now? And does it tend to be existing filmmakers that are, you know, looking to be more AI savvy? Are you seeing, you know, net new creators come in and try to create feature films? Thomas Iljic: I think it’s certainly an ill-defined term, but the reason why I like to say AI filmmakers versus filmmakers is I think if you take the extreme end of the spectrum, these are people who need very bespoke tools. They have, like, entire workflows and processes, and you need to develop very specific ideas. There’s one tier under that, which maybe I classify as AI filmmaker potentially is, you know, pre-visualizations, where you’re trying to quickly get, like, a version out and maybe then you do the full process. Or people who just don’t have the budget, so they’re like, “I don’t have $100,000 to, you know, put my idea out there, but now I can at least take a shot at it.” Sonya Huang: Yeah. Thomas Iljic: And so those people are interesting to us because, like, you can really start from the ground up thinking of, like, if you had this generative AI camera, what would the user flow look like? Like, how would you fit those pieces? Are we at video AGI yet?Sonya Huang: Yeah. Your answer to my initial question of, you know, the models are the reason that the court of public opinion has flipped so quickly. It’s been amazing to see Veo’s progress, and Veo 3. And, you know, for me, I don’t know what evals you all look at to look at performance, but for me it’s the Will Smith spaghetti eating test, and we seem to have passed that. So are we at video AGI, or how do you think about the quality and the performance and what’s ahead? Thomas Iljic: There’s still some room, but it’s pretty cool. I mean, the GDM team has done really great with Veo 3. I think the joke last week was that it beat Veo 2 in the ranking. So it’s kind of Veo beating Veo. So people were very happy about this. Sonya Huang: Good. Thomas Iljic: I think its adherence is going up. Yes, we don’t have the six finger problem. Physics are getting pretty good. There’s still things where, like, you know, if you want to have, for example, multiple characters and kind of choreograph those characters, have, like, full consistency across multiple scenes, like, that’s where there’s still, like, a lot to come. How do you refine your output? Can you propagate changes across clips? There’s going to be still a lot of, like, improvements, but in general, yeah, a huge step up. And the biggest reveal this time was audio. So to be able to co-generate audio with the video, that brings kind of like, you know, a video is more than an image, and a video-based sound is way more than a regular video. Sonya Huang: Yeah. Thomas Iljic: That certainly has opened up a lot of virality. Innovating on product and UISonya Huang: Do you think the R&D left to do to make the ideal tool for the craft, how much do you think is in the product and in the UI, and how much do you think is going to need to happen in the model research layer and things like steerability? Thomas Iljic: I think it’s both, but at least—I’m sure people will have a wide range of opinions, but it’s almost like we’re at a state where everything we imagine in terms of controls, I think we have visibility in how they can be built. You want to have consistency of characters, of scenes, of locations. There’s, like, different ideas around this. You want to reshoot. So that part—I think the part that’s hard is still the abstraction of all of it. So how do you put this in the—what are the inputs that you want from users? In the context of audio, for example, where do I define the voice? How do I attach the voice to the character? How do I define the mannerism? How does that propagate? So I think there’s going to be a lot of work in that abstraction layer on top of the models and on top of the controls. Sonya Huang: Oh, so interesting. So you think most of the model kind of R&D is almost a—solved problem is maybe too strong, of a word, but … Thomas Iljic: Not solved, but I think we … Sonya Huang: We know how to do it. Thomas Iljic: It will happen. I think it’s pretty clear that it’s moving very fast. And then, you know, we see a lot of things just like week after week coming up. But how we do the connective tissue on top, I think, is still pretty much open. And audio is, you know, one of those new frontiers, for example, of, like, should I be talking and driving the audio, then changing my voice? Should I be typing the text? How do I do diarization? There’s a lot of like, what are the inputs? How do you give—how do you let people mold clay with all these models? Sonya Huang: What’s your guess for how that future is for how people will mold clay? And I was talking to a founder. He gave me the analogy of you want the user to almost be the way that a director would direct the cast and crew of, you know, “Change the lighting here. Like, can you say this with a little bit more of an accent there?” And, like, almost like natural language, the way that a director would direct a cast and crew. What do you think is the right way to mold the clay? Thomas Iljic: I still think it’s show and tell everywhere, so I don’t think you do everything through text. I think it’s kind of actually counterintuitive to have to transcribe everything. So I think there’s a lot of, like, showing and acting and mimicking or giving a reference just as inspiration in addition to the text. Sonya Huang: Yeah. Thomas Iljic: But the one thing that’s starting to become more clear, at least for me, is kind of video generation, simulation, games. They’re kind of like the same thing in this new world. And what that means is basically you’re kind of world building. You’re saying, “This is the stage, these are the assets, these are how things are supposed to look.” And then you shoot in it, and it can reshoot and refine and pause and correct something and go back in time and regenerate. Like, I think that’s where this is heading. And the UI’s going to be fairly novel. Sonya Huang: Yeah. You mentioned games. I wanted to ask about this. It feels to me like the existing way that we consume games versus movies is—you know, is because there’s such a tremendous fixed upfront cost of producing a movie. If you imagine that, you know, in a world where every movie frame is generated, not pre-rendered, and that, you know, entire story arcs can unfold, it does feel like the movie and the game worlds start to merge. How do you think that plays out? Thomas Iljic: I think what—I mean so, for example, we have the Genie model. That’s been really interesting. So you give an image, and you can kind of move your character and the world builds in front of you. But what’s going to be really interesting is how do you ground it? Like, games are fun because there’s very set constraints. Movies are good because there’s very small details that matter, you know, the expression and the moment and the timing. And so I think it’s all about—it’s almost about the constraining of the capabilities towards what we need. So I don’t know, I think—and the other thing that strikes me and I think a couple of people on the team is like, it’s not clear that—we think in terms of these static formats that we have today, like an image, a video and a game. Is there something in between, almost? And what does that mean? And kind of where is that going to be distributed and interacted with. Like, I can share an image with you, but you can instantly turn it into a scene that you’re walking into. Sonya Huang: Yeah. Thomas Iljic: So am I sharing an image or am I sharing an experience? Lots of questions, I guess. Sonya Huang: It does feel like, you know, the story is almost the common thing that makes a game and a movie good. And that’s different from an image is just a visual, right? Thomas Iljic: Yeah, exactly. The setting, the constraints. You define the rules of the game, basically, and then you let other people enjoy themselves in it. Sonya Huang: Really cool. My understanding is that video is still expensive and somewhat slow to generate. Is your sense that that’s getting solved quickly and, like, will we have—everybody’s going to be able to generate two-hour films in their pocket in a couple years time, or is your sense that this is a, you know, longer—we got a lot of efficiencies that we need to build in order to make this kind of cost practical. Thomas Iljic: I think—I mean, we’ve seen in imagery and we’ve seen in video kind of like the same speed of cost reductions that we’ve seen in other places. Both, you know, the hardware is getting better, I think the efficiency, to your point, we have, like, the regular models, and then we learn how to distill them so that they just take less processing to get to whatever you asked for. So I’m actually pretty optimistic that the costs are just going to keep coming down and the speed is going to increase, kind of aligned with what we’re seeing with other models. Sonya Huang: Yeah, got it. Fantastic. What do you think is ahead for AI in the creative space, at least from a Google Labs perspective? Thomas Iljic: [laughs] Well, we just launched Flow, so we have a lot of things to do to just like, you know, deliver on that promise of keeping you iterating. I think that’s the first thing. Sonya Huang: Yeah. Thomas Iljic: Refinement of, like, outputs and keeping there, going there and, like, insertion, editing, reshooting, I think is really interesting to us. But I think the holy grail will be some of these new formats and experiences. Like, what does it mean as a creator to share something with you that you can interact with? That’s something that we want to explore. Sonya Huang: Really cool. I want to be able to talk to Will Smith as he’s eating the spaghetti. [laughs] Thomas Iljic: Maybe he will. Sonya Huang: Really cool. Thank you so much for sharing what you all are doing over in the creative sphere. Thomas Iljic: Of course. Sonya Huang: Okay. Jaclyn. Jaclyn Konzelmann: Yes. Computer use with Project MarinerSonya Huang: I would love to talk about computer use, and Mariner. Maybe first off, why is it called Mariner? Jaclyn Konzelmann: Great question. So we wanted to give the project a name that really embodied what we were trying to do with this space, which was enable users to just go out and explore—enable agents to go out and explore. And Mariner is sort of this whimsical, open-ended name that just sort of embodies the spirit that we have on the team right now. Sonya Huang: I love that. Actually, you guys have really good product names across Google Labs. These are all really whimsical. Simon Tokumine: I’m still trying to get rid of the LM bit. Sonya Huang: [laughs] Simon Tokumine: Apart from that. Thomas Iljic: I’m pretty happy with Whisk and Flow. I think we did decently there. Simon Tokumine: We’re evolving our approach to naming. Thomas Iljic: That’s what we evolved at I/O: naming. There we go. It’s a statement improvement. Sonya Huang: Yeah, that’s funny. Can you say a little bit about how Mariner works? Like, is it computer vision model behind the scenes? Like, it just feels like pure magic in a box. But give us a peek under the hood. Jaclyn Konzelmann: I will take pure magic in a box any day. So the way it works is really leveraging the power of Gemini. That’s kind of—you know, it’s an action-tuned model on a recent version of Gemini. But what that means is that we have all of the multimodal capabilities that Gemini gives us. So it’s able to plan and reason when a user enters in a task. We’re able to understand that; we’re able to come up with a plan on how we should actually fulfill that task. And then the way it actually works is taking that and understanding the screenshots. So this is where the multimodality of the Gemini model really comes in handy. We’re able to continue to take screenshots, continue down the trajectory of what it is that we’re trying to achieve from the user’s tasks that they gave us and bring it all together that way. Sonya Huang: Yeah. Got it. Super interesting. What’s the history of the project, and when do you anticipate you’ll be rolling it out en masse? Jaclyn Konzelmann: So the project initially started last year, shortly after this time, actually, if we go back at I/O last year, we kind of graduated the Google AI Studio and Gemini API out of the Labs team onto the developer team now. And that freed us up to start exploring what we thought was coming next. And that happened to be agents that could actually take action on behalf of users, not just answer questions or generate content. So the team started working on it at that point. We started grouping up with a bunch of different folks across Google to kind of bring together what we launched in December last year, which was Project Mariner as a Chrome extension that took action on your browser. And then we continued to iterate on it based off of a lot of the feedback that we got from the trusted testers of that initial launch. So we actually had a large group of trusted testers that we would be talking with regularly and understanding what was working well for them, what wasn’t. And we took that feedback and iterated on the most recent launch of Project Mariner, of which we announced last week at Google I/O. Sonya Huang: Really cool. What was some of the feedback? And, like, what do people—what are the magic sparks when people really are like, “This is a game-changing product for me?” Jaclyn Konzelmann: Yeah, great question. So it’s funny, one of the initial kind of magic moments that everybody had was watching Project Mariner take control of the mouse on the browser and being able to click, scroll. Typing text into text boxes actually felt net different when you realized it was an agent doing it. But quickly as you were using the initial version, the feedback became, “This is super cool. Can I please use my browser again? Like, I’d also like to be able to do work.” Sonya Huang: Yeah. Jaclyn Konzelmann: Which makes a lot of sense. And so that was one of the big motivations behind moving towards this idea of users entering a task in the web app that could then run in the background on virtual machines. Sonya Huang: Okay. Jaclyn Konzelmann: Exactly. But one of the key things that we did also try to keep true to the initial vision was how can we start to think about bridging the context that a user had on what they were doing in their current environment to the tasks that they were sending to the VM and Mariner executing in the background? And the way we tried to do that was if you install the companion extension now, it’ll actually be able to see all the tabs you have open. So when you’re giving Project Mariner a task, let’s say you happen to be looking at a recipe on a recipe site and you’re like, “Oh, wouldn’t it be great if I could—” canonical use case “—add all these ingredients to my Instacart cart?” Sonya Huang: Yeah. Jaclyn Konzelmann: Now when you go to Project Mariner, you could say, “Hey, add all the ingredients from this chicken recipe to Instacart.” And you can select the tab that you have open with that chicken recipe, and Mariner will understand that context, will be able to revisit that site on the VM and complete the task with the context that you had in your local browser as well. Sonya Huang: And it’s almost superhuman in a way because as a human I only—it’s, like, hard to contact switch between browser tabs. Jaclyn Konzelmann: Yes. [laughs] Sonya Huang: And you’re able to kind of see everything in the tabs all at once. Doing 10 tasks at onceJaclyn Konzelmann: Yeah. I think a big net win also was the ability for Project Mariner to do 10 tasks at once, not just one. And that was really a big net unlock. I was using it the other day and, you know, Id just come back from running an errand, and there was a bunch of stuff on my mind that needed to get done. And the first thing I did was open up Project Mariner, enter in three different tasks for it, and then just sent them off to start making progress. And I was able to jump back into the document that I happened to be working on. And it was this, like, magic moment of just okay, not only is progress being made on these things, but I just got it off my mind. Like I didn’t have to keep thinking about it. Sonya Huang: Do people want to see the computer mouse moving around first for a while before they’re like, “Okay, I trust that thing to go off and do things for me?” Jaclyn Konzelmann: If they do, they have that opportunity in the current Project Mariner experience. You can go into full screen mode. You can see the agent moving around and clicking on things, entering text. You could also pause the task at any point and be able to take over it. So having or giving the user the ability to take over and/or provide oversight on these tasks is something that we think is still very important when we have an open-ended platform like this or an open-ended experiment like this that it really leaves it up to the user to try out different things. Sonya Huang: And what’s the user behavior you’re seeing? Like, are they like, “Please just take the wheel. I don’t want to deal with it.” Or they actually want to, you know, backseat drive and watch the agent and make sure it’s doing what it’s supposed to be doing? Jaclyn Konzelmann: That’s a great question. I think initially watching it is this fun element, but also it develops a comfort for knowing how the agent is thinking and what it’s doing. But one of the pieces of feedback we also got from the initial launch was at the end of a task being complete, we just save the entire conversation history. And it can get quite long. And what users ended up wanting was just a summary of, like, what did Project Mariner do to complete this task so I can make sure it did it correctly? And that really kind of points to the question you’re getting at, which is I want to just hand the task off to this agent, but then I want to be able to just verify what it did at the end of the task, not sit there the entire time and watch it. Sonya Huang: Yeah. Yeah, so interesting. What do you think are the solved and the unsolved technical problems so far with computer use? Because computer use still feels like to me we’re maybe in the Will Smith, you know, the spaghetti is still sort of disappearing a little bit phase. And maybe that’s an unfair characterization, but I’m curious where you think we are on the evals and the performance so far for computer use, and what are the unsolved problems right now? Jaclyn Konzelmann: I think that’s actually a totally valid comparison. There’s a reason we launched this as a research prototype with the experiment label on it right now. I think we’ve seen really big gains from December to what we launched last week. That said, there’s definitely still model quality improvements to go. I think there’s also just application-level improvements to go. There’s more seamlessly being able to have the user, you know, provide context up front, which will make the agent more capable of understanding what it is it should be doing. And then there’s just more planning and reasoning that we could do, like, at inference time or at the application layer time that sort of, in addition to the model improvements, you know, improve system instructions, improve checks and calls to different models. And then of course, right now, Project Mariner entirely completes a task by actuating or taking action on a browser. You want an agent that has more skills than that. You want an agent that knows when to call the right tools, that has memory, that’s able to, you know, take advantage of a lot of the other stuff that we already see out there. So I think it’s just integrating a lot of that in and starting to innovate and climb on that. And then, of course, right now Project Mariner, it’s in the browser. People use computers. So, you know, we call this “computer use.” So there’s that entire dimension as well that I think we’re gonna continue to see innovations in. Sonya Huang: Really cool. Were there any contrarian opinions you all took in building Mariner? So for example, I think some people would have said screenshots, it’s gonna be too slow, it’s not gonna be fast enough. You should use the website DOM or whatever. Like, any contrarian bets you guys made? Jaclyn Konzelmann: So the reason we went with the screenshot is we wanted to make sure that it was a skill that we could develop that could be applied across things that aren’t just websites. I think the other aspect of that is, like, DOM versus accessibility settings or accessibility trees is another leverage. We’re kind of betting on this one right now, but I would say everything’s evolving, so we’re just willing to take pivots if and when it makes sense. What can Mariner do today?Sonya Huang: Yeah, makes sense. What is it capable of doing today? And what is the speed? Like, if I tell it to go—you know, the canonical “Go order me a pizza from Domino’s,” can it do that? And how long does it take? Jaclyn Konzelmann: The speed is definitely an area that we want to keep hill climbing on is what I would say. But it’s interesting you say that because one of the things that—so I was recently using Mariner to help me complete the task which was come up with—let me take a step back. I have a three year old at home. She is going to be four soon. Part of that means organizing a birthday party for her, and being able to figure out loot bags for kids at a four year old’s birthday party. This task, as you can imagine, involves understanding what to put in the loot bag and then actually buying all of those things or finding links somewhere to go buy them. Sonya Huang: Yeah. Jaclyn Konzelmann: And I gave Project Mariner this task, and it was basically a personal research that turned into an action-taking task, which is find me the links and save them. And the thing that really resonated the most with me on that one is as it was performing this task, first it did a search for good ideas to go in a loot bag, and then as it just remembered those five items—that’s something any of us could do, like, that itself wasn’t impressive—but the first one was, I think temporary tattoos. So then it started looking for temporary tattoos. It found a great link for it. Instead of having to copy that link and paste it in a doc somewhere else, it could just remember it. It could remember this, like, massive URL. And then it moved on to the next one. And then at the end of these five items, it just gave me all five URLs that it had been able to inherently store. So when we talk about speed and efficiency, I think there’s two dimensions. One is just the model calls and the, you know, taking action and, like, how do we improve it with different tool use? But then the other one is how can agents just do things in a different way that are inherently faster than the way we would do things? And I think we’re going to continue to see improvements on both dimensions. Sonya Huang: Yeah. I wish I could remember five URLs. Jaclyn Konzelmann: Oh, gosh! Sonya Huang: [laughs] Okay, good point. Let’s see. What do you think is ahead for Mariner? Where do you see it evolving from here? Beyond the browserJaclyn Konzelmann: I think there’s a couple things. Number one, we had a bunch of announcements last week around Project Mariner-like capabilities making their way into different Google products. And I think that this is a kind of core capability that you’ll start to see emerge everywhere from the Gemini app to AI mode in search. So I definitely see a lot more coming to Google products with the stuff that we’re doing right now in Project Mariner, and kind of paving that path forward. And then I think for Project Mariner itself, I actually like to think of things in three categories. There’s the agent itself. I think that’s going to get smarter, that’s going to get better, that’s a better model, that’s tool use, that’s memory, that’s context. Then there’s the environment. We talked about how in December it operated on your local desktop in your Chrome browser. So that’s in the foreground. Then we moved towards this idea of Project Mariner operating in virtual machines, which meant that it’s now operating on VMs. I think there’s this middle layer, which is an agent that can still operate on your device but in the background. And there’s a bunch of reasons and types of tasks where that becomes a really important kind of way for the agent to operate. And then, of course, there’s all the other devices. But really what you want is a capable agent that’s able to operate in a way that is omnipresent across all your devices, locally on VMs. And then the last one is the ecosystem part, which is where you start to get into the agent-to-agent interaction and, like, how does your agent interact with all of the things that exist outside of its own world, essentially? Sonya Huang: Yeah. So cool. I think the canonical examples for computer use are, you know, “Book me a flight,” or “Order me a pizza.” Is that your sense of what computer use agents will actually be really good for or, like, what do you think? I’m sure you’ve spent a lot of time thinking about what applications will actually be the bullseye here. How do you think that shakes out? Jaclyn Konzelmann: So I think we default to those because they’re just easy to understand. The travel planner, I mean literally it’s a travel agent. It couldn’t be more analogous when you think of agents right now. But no, the way I like to think about it is on a spectrum where you have tasks that are sort of in what I would consider “do it with me,” where you have your agent alongside, and you can easily offload certain tasks to it, but it’s really working in unison with you. And then you have these, like, do-it-for-me tasks which is, “Hey, I just want to give my agent a bunch of stuff to go do,” and it will run it in the background. I think part of the reason we see these tasks being used is twofold. One, they’re just incredibly easy to understand, and everybody kind of gets what that use case is. And they’re usually starting from scratch. Like, there’s no context you need up front. You can just send an agent out to go do it, and the demo as a result is pretty easy to put together. Sonya Huang: Yeah. Jaclyn Konzelmann: And then the other one is just where the capabilities are at today. And so as agents get more capable and you start to have more of these realizations on what they are actually able to do, you’ll see much more advanced use cases or much more complex use cases. And that also requires the user having more trust that they can give to the agent. So I think that that will evolve over time, and we’ll see people come up with even more interesting use cases that they’re willing to give an agent to do on their behalf. Sonya Huang: Yeah, totally. It’s also going to require—I guess it’s going to inspire, I think, a shift in business model, right? Because if you have a bunch of agents going off and browsing, you know, trip planning, for example, they’re not necessarily looking at the ads and, you know, the first things that show up. And so I think it’s going to create some business model evolution as well. Jaclyn Konzelmann: I agree. I think there’s a lot of evolution that’s going to happen across business models, across how websites work, across how, you know, users will always want to use the internet going forward. Like, there’s a lot of joy I think we all get in it, from content creation to consumption, but there’s also a lot of other tasks that it’s just ripe for disruption in a lot of ways. The future of shoppingSonya Huang: Yeah. Yeah. Like, I’m thinking humans are suboptimal in some ways. We see the ads, we get excited, distracted and, you know, I go and buy the dress. And my agent, maybe I can instruct it to ignore the ads. Maybe it actually knows, like, it’s going to find the best content regardless of what’s showing up on the page. So it’s kind of interesting to think about how that future plays out, you know, as agents do more of our browsing. Jaclyn Konzelmann: It’s super interesting. I will say that the dress that, you know, maybe you got distracted. I always get distracted by things too, and end up purchasing stuff that gets sent my way, but I’m always happy with it by the time I do end up purchasing it. Sonya Huang: Totally. Jaclyn Konzelmann: So I think that there’s, like, new opportunities to think about how do you actually involve agents in this new sort of business model ecosystem? And hence that third bucket of, like, there’s going to be a lot of evolution happening in that space. And I think that that’s where we need to evolve as an entire ecosystem. And it’s not just, like, one player that’s going to say, “This is how it’s done.” So it’s been interesting just talking to different companies and different people who are also thinking in that space right now. Sonya Huang: Yeah, really cool. Simon Tokumine: I mean, I do think also, just as a user as well, you know, I often don’t buy things on the internet because it’s such a pain. Jaclyn Konzelmann: Oh, I’ve definitely dropped off. [laughs] Simon Tokumine: I cannot. I can’t navigate this thing. Either I don’t understand it. Sonya Huang: Yeah. Simon Tokumine: That happens quite a lot. Or it’s just like I’ve just not got time. That happens as well. Or I’m just—I can’t be bothered, you know? Sonya Huang: Yeah. Simon Tokumine: Maybe it’s just me, but I’m not a fan of shopping, let’s put it that way—in the real world and online. But I’m a fan in what I get, you know? I’m a fan in the outcome. And so I don’t know, I kind of feel like I might do more—I would probably do more online shopping, I think, you know, if I didn’t have that barrier of actually having to do the shopping bit. I don’t know. That would be me, though. Jaclyn Konzelmann: No, I agree. And what’s interesting is I don’t know about you, there’s certain stores that I’ll go on to and I’ll just, like, accumulate stuff in my cart, and I won’t want to, like, pull the trigger until a little bit later on when I’ve had a chance to think about it. Simon Tokumine: Yeah. Yeah, that happens. Jaclyn Konzelmann: But then I end up with a bunch of, like, half-built carts across a bunch of different websites. And part of me also wonders, like, is there a world where my agent is that universal cart essentially, where I’m, like, add all this stuff to it or, like, create this aggregate area of all the items that I might be interested in buying. And it can be across any site at this point because the agent represents me and it can remember which sites to go on. And then when I’m ready, it’s sort of like, okay, one click, like, make this entire purchase, basically. And it can go and check out on all of the different sites or all the different stores. So that’ll be an interesting area to think about. Sonya Huang: Yeah. Okay, what I just heard from you guys is e-commerce conversion is about to skyrocket, then. Jaclyn Konzelmann: [laughs] Simon Tokumine: I mean, on my computer it will go up. That’s all I’m saying. I don’t know about anyone else. Also diversity as well. You know, like, I go to the same old sites, right? But I would love suggestions. Sonya Huang: Yeah. Simon Tokumine: You know? Sonya Huang: Yeah, it’s like once you’ve kind of democratized computer use, then the laziness of humans to get through checkout is no longer the determining factor of which e-commerce companies will do well. It’s just like the best product wins. Yeah. So interesting. Okay, cool. Thank you for sharing. Jaclyn Konzelmann: You’re welcome. Sonya Huang: Okay, Simon? You’re last. Simon Tokumine: Hi. NotebookLMSonya Huang: Hi. Notebook. NotebookLM or Notebook? Simon Tokumine: We’ll go with NotebookLM. We’re still Notebook. I think it’s been so long now that it’s definitely NotebookLM. There was a period where we were like, “Okay, is now the time?” Sonya Huang: Yeah. Simon Tokumine: You know? But I think we’ve gone through that multiple hockey stick moments, which we can talk about. And yeah, it’s going to be hard to remove it. I like it, though. I mean, you know, maybe every product that kind of like has an acronym or some weird letters after it—and there are a couple of them in the AI space—regrets that, but at the same time they become part of the team and the identity. Sonya Huang: Totally. Simon Tokumine: Yeah, it’s nice. I like it. Sonya Huang: I love that. Okay, so NotebookLM was, you know, one of Google’s biggest viral hits last year? Simon Tokumine: Last year. Yeah, yeah. It went viral last year. Sonya Huang: Yeah. Simon Tokumine: Yeah. But, you know, the team had been building it for a while before it took off. Sonya Huang: Totally. Simon Tokumine: Yeah. Sonya Huang: Tell me about how it’s evolved in the last year. The viral momentSimon Tokumine: Yeah, yeah. Well, so firstly the viral moment. You know, so my way into NotebookLM was through audio overviews. So me and the team had a kind of—we were also exploring the future of content, but from a different angle, I think. And Notebook was the perfect balance of kind of user control, but also kind of the power of the technology. And our hypothesis was that there was an opportunity for personal content. So not content that is for everybody, actually. Content that’s for an audience of one, maybe two, maybe three. Small group maximum. And that was kind of, you know, how we shaped the product. We didn’t think it was going to—you know, looking at the Notebook user base back then, we thought that it was a great place to, you know, kind of like test PMF, just kind of iterate on the product. But we were totally unprepared for the massive success of audio overviews. And then through that, NotebookLM as well. So it was honestly, the first couple of months was really just kind of hanging on for dear life. Firstly, it was making sure that the TPUs don’t fully melt. [someone] had a GIF out back then. Sonya Huang: [laughs] Simon Tokumine: But there was also just a lot of iterations and fixing things and improving things. And that was really the first couple of months. I think since the start of this year, maybe we’ve managed to take stock. So at the end of last year, we launched the Join mode, the ability to join in a podcast—in audio overview, I should say, and talk with the host and ask questions and all this kind of stuff. But at the start of the year, we kind of took stock, and we’ve really been thinking about what is a notebook for the Notebook users? How are Notebook users really leaning into notebooks once they’ve come in the front door through audio overviews? And we’ve started to think about—and Jaclyn, you kind of touched on this, I think—the criticality of context in really enabling these AI systems to be genuinely useful for you. And we found that a lot of users, when they’re using Notebook, they use them for these kind of more longer running, almost like projects that they have. So either their hobbies or if they’re in the world of work, they can be ongoing projects or they can be projects with a goal, you know, like I’ve got to prepare for a presentation or something like that. And so a lot of what we’ve been really doing is retooling how we look at Notebook, and also building a strategy as well that leans more into, I think, those more sort of longer-running opportunities that we see in the Notebook user data. Of course, we’ve done a whole bunch of kind of improvements too. So we’ve just launched the mobile applications finally. So they came out last Monday. And we also launched international audio overviews as well, which was kind of the end—it was the end of a long road, honestly, of upgrading the underlying AI infrastructure and models away from the very first almost like research-grade model that we used for the initial launch, to native Gemini Audio. So what you hear now in the international Audio Overviews at the very least is native Gemini Audio. And that was a big push for many teams across Labs and also GDM. Sonya Huang: Yeah, super cool. It feels like Audio Overview was, like, almost the viral hook. And you guys have been building out a lot in almost like the RAG UI, and just imagining what that workspace looks like. Simon Tokumine: Yeah. New form factors for knowledgeSonya Huang: What do you think the actual just Audio Overview podcast thing becomes? And actually I’m curious how you even ended up on the shape of two podcast hosts talking to each other. It’s just like—it’s such an engaging format. I’m curious how you even landed on that. And, you know, I feel like it’s only in its infancy still in terms of—I would love, you know, podcasts every morning to hype me up for my day and things like that. And so how much of your time is thinking about Notebook, the kind of RAG workspace environment, for lack of a better word, versus Notebook, the podcast killer, you know, the training data is going to be built on Notebook in the future? Simon Tokumine: Yeah. Yeah, yeah. [laughs] Well, I hope not, but maybe it can help. So the way that we’re starting to increasingly look at notebooks is they’re comprised of kind of three—they give you sort of like three superpowers. So one of them is they help you really accumulate information over time. And, you know, there’s a lot of amazing underlying database technologies that we apply that I think lean on first party Google technologies in a pretty unique way. The second is they bundle in intelligence. And when we launched last year, we used the old Gemini 1.5 Pro model back at that time, but obviously now we’ve got thinking models and so on. But the third thing is this ability for content and information to be adaptive to your situation. And so podcasts or audio overviews, a conversation, it’s one form that information might take, but you can imagine many other forms that that information or knowledge might take as well. Sonya Huang: Hmm. Simon Tokumine: So you might imagine it coming at you in the form of a comic book, or maybe a short movie or maybe a mind map, which we’ve also launched. But you can imagine many other types of media that fit the right circumstance and form and function for the moment for you to understand information, to be able to analyze it, make decisions with it, kind of do something with it. So that’s kind of the mindset that I think we have when we’re thinking about the different—you might hear us talk about “transforming” information from one state to another. I think that’s a fine word. It’s a little bit technical, to be honest. It’s more like adapting to you and fitting you, I think. That’s really what we’re going for. But in terms of just going back to your actual question around Audio Overviews and, you know, where it’s going, there is a huge amount, I think, of room left in that technology. So, you know, I enjoy audio overviews and I use them a fair amount. But I also—you know, every now and then I’ll be like, “That’s weird. You know, why do they say that?” Or “They’ve kind of lost the plot there. I didn’t quite get the right narrative.” Sometimes it’s like the uncanny valley or the illusion is broken, you know, when you’re listening to them. And, you know, while it might seem like there’s a small amount of work we might need to do to kind of fix that last step, there’s actually a ton of work that we’ve got to do, you know? And so there’s a lot of effort being placed into all of the various components that you’ll need to make the experience feel like something that, you know, where you suspend your disbelief more completely. And alongside that, you know, there are many other different show types. We’ve kind of had one show type for a bit too long, I think, actually. And we’re bringing more out. So we’re actually working on some really cool things—a lot of them inspired by users, honestly. So one of the things that we saw users do right back at the start, but you keep on seeing it, is users putting in their LinkedIn. You know, they’re putting in their LinkedIn. Well, why? Well, number one, it’s kind of fun to, like, hear people talk about you, but a lot of users are using it to get feedback, you know, like, to kind of understand from another person’s perspective who they may not have access to. You know, feedback is truly a gift. Like, real feedback is hard to find, you know? So, you know, how would somebody else look at me? How would somebody else talk about my strengths? And how might somebody else talk about areas to improve? You know, this is something that we see users already using audio overviews to kind of access that sort of content or sort of information. We think we can make that easier for people, you know? So a lot of what we’re thinking about now are different show types that lean into some of the more viral successes that we’ve seen our users, you know, explore online, and also think about, you know, brand new formats as well that I think are going to be fun. Sonya Huang: Okay, so we’re going to have Training Data, the comic strip? Simon Tokumine: I’m not saying we’re definitely going to have it, but I mean, it’s—I think not everything has a story, you know? And so applying different adaptations will almost be sort of context dependent, I think. Sonya Huang: Yeah. Simon Tokumine: But oftentimes it does help, you know? So one of the things that we were looking at the other day was we were looking at 150-page PhD dissertation on—it was invasive wolves, I think, in some part of Europe. And yeah, you could have looked at a mind map. You could have maybe listened to an Audio Overview if you had, like, 10, 15 minutes to spare. But actually getting a kind of a comic book rendition of that PhD was really helpful just to kind of understand the overall narrative within it. Sonya Huang: Yeah. Simon Tokumine: So, you know, we’re still working on things like that, but I think there’s a lot of opportunity there. And of course, you know, comic books are very similar to storyboards. Sonya Huang: I was just thinking exactly that. Yeah. Simon Tokumine: And that intersection is what Thomas is doing too, as well. So yeah, there’s a lot of interesting ways that I think Labs projects intersect, and we’ll continue to explore them. Sonya Huang: So you can create a hero’s journey comic book of somebody’s LinkedIn career arc. [laughs] Simon Tokumine: I mean, for an audience of one person and one person only, that’s probably going to be the most awesome movie that they’ll have ever seen. So maybe. Yeah, maybe. Sonya Huang: That’s awesome. Really cool. Where do you see Notebook going from here? Adapting to usersSimon Tokumine: Yeah. Well, like I said, I think our focus is, aside from a whole bunch of different adaptations, we’re really thinking about how we can be more useful to our users over their more longer-running projects. And so both in the world of the knowledge worker, but also in the world of students. These are our kind of like core users, I think. The project is really an area where those users both need the most assistance, but it’s also the point of highest value, I think, for them, right? So if you’re in the world of work, the project is where value accumulates. Sonya Huang: Yeah, the atomic unit of work. Simon Tokumine: Yeah, right. It’s a real unit of work. We actually call them “units of knowledge,” but it’s a great way of putting it. And the same for a student as well. You know, the project, if it’s a project with a goal, passing a test, that’s a big deal, you know? Or if it’s an ongoing lifelong learning thing, that’s also really important as well. So I think really focusing on use cases in those domains is something we’re thinking a lot about. I’ll say the other thing is, you know, I think one of the things I’m personally very excited about, you know, I’ve been in the consumer product space for many, many years, and one of the—I guess one of the things that we did at Google when we went kind of mobile first in the mobile-first era is we moved a lot of our desktop products to mobile. And if you look at those mobile products, many of them are the desktop products shrunk down to a small screen. Sonya Huang: Yep. Simon Tokumine: And that’s okay, you know? And I think because we were one of the first, because we built Android and a lot of our big products basically got mobilified at that point, we found it hard to change at that point forwards. But I’ve always been really interested in thinking about if you have a desktop experience, what is a companion mobile experience that doesn’t have to just be a carbon copy of the desktop experience? That maybe leverages the form factor, the sensors, the fact that it’s with you all at all times, to deliver an additive experience on top of the desktop experience? So, you know, we’ve just launched the mobile experience after a fair amount of time in development, it’s fair to say. But what I’m really most excited about there is the opportunity to actually iterate on that kind of novel mobile experience going forward. For example, wouldn’t it be cool if, you know, maybe I’m in a discussion with some amazing, really smart people, and I’ve popped Notebook down. I’ve opened its native voice recorder, and it’s just able to record the conversation for me, and then I can transform that to later dates and accumulate them and all this kind of stuff. That’s the thing that is probably going to be weird if I open my laptop and push record on my laptop, but for the mobile device, it’s the perfect opportunity. Sonya Huang: Totally. Simon Tokumine: Yeah. Sonya Huang: Really cool. Thank you for sharing. Simon Tokumine: Yeah, no worries. Lightning roundSonya Huang: Okay, we’re going to close it out with some predictions on AI as a whole. Please jump in. Hot takes welcome. Let’s see. Let’s start with what are your favorite Google Labs projects that we didn’t talk about today? What are the gems right now that you’re most excited about? Simon Tokumine: The unreleased Google products that we’re not allowed to talk about? Sonya Huang: [laughs] Not the unreleased, but you guys just announced, like, 50 things. There has to be others beyond the three we talked about today. Simon Tokumine: Yeah. Yeah. Thomas Iljic: I have one which is kind of still in this, like, video and image space, but I think the virtual try on stuff that you presented, like, there’s a lot of exploration in it. I think that one to me is really nice because I think it meets a real direct user need. It’s the strength of Google, obviously. We know we have all the inventory and we know how to connect this. And it’s just so fun to just see things on your—so I’m very excited about that one. I think this has like a … Sonya Huang: That’s my favorite as well. That’s so funny. Okay. Thomas Iljic: I think that one’s a good one. Jaclyn Konzelmann: Stitch, I think is really cool to be able to just talk to the product and describe what design you want, and have it actually come out with that front end design. I’d been using it a little in dog food before it was launched, and so it’s just—I want to spend more time using it now that it’s actually live. Sonya Huang: Really cool. What about you? Simon Tokumine: Well, mine was going to be Stitch. Jaclyn Konzelmann: [laughs] Simon Tokumine: So I’m going to have to think. Sonya Huang: Two votes for Stitch, one vote for shopping. Simon Tokumine: Yeah. Sonya Huang: I’m with you. Two votes for shopping. Simon Tokumine: Yeah, there we go. There we go. Sonya Huang: I guess what areas do you think will be hottest in the application space for AI broadly in 2025? Like, I think coding was, you know, maybe the breakout application in the last 12 months. What do you think will be the breakout application in the next 12 months? Jaclyn Konzelmann: Video. [laughs] Thomas Iljic: Yeah, I think there’s, like, something around, like. these remixable content. Sonya Huang: Hmm. Thomas Iljic: You know, you generate something, I take your thing, I just riff off of it. Sonya Huang: Yeah. Thomas Iljic: There’s something around this that I think is going to pop up somewhere. I hope it’s us, but that part feels really interesting. It’s kind of like, you know, Whisk is heading a bit that way. Veo obviously can power a lot of this in video. I think that’s going to be something this year. Sonya Huang: As you look back at past predictions of what you thought was going to be interesting in AI, where have you guys been really right and where have you guys been really wrong? Simon Tokumine: Let’s say where we’re really wrong altogether. Three, two, one. Timing. Thomas Iljic: Timing. Jaclyn Konzelmann: Timing. [laughs] I think there’s been several examples where we definitely felt like we were onto something. And we were onto something; we were just too early into the space. And so it’s been fun to see, like, projects kind of go on pause or, you know, stop for a little bit, and then some of them are starting to even come back around again at this point. And so sometimes we just were a little too early, but it just gives us a jump start when the models and the capabilities are ready. Sonya Huang: Good problem to have. Jaclyn Konzelmann: Yeah. Sonya Huang: What do you think you’ve been really right on in, like, sticking to your convictions on? Thomas Iljic: I think this, at least for me, in my space, like, the show and tell piece. This idea that, like, you shouldn’t ask users to kind of write two pages of text to describe, for example, an image. The idea is like, you should just be able to show and tell like you would do a friend or an artist that’s working with you. I think that has stuck, and it’s kind of moving people away from prompting and towards kind of instructing and relying on the intelligence that lives behind. So I think that one. That one, I’m sticking with my guns and I think it’s there to stay. Simon Tokumine: Yeah. I mean, this is pretty obvious at this point, but when we all started in Labs, there was no Google LLM API. Google didn’t have a functional instruction-tuned language model or anything like that. And believe it or not, back then, in fact, I think the general consensus was that these were not really things that are easy to build a business around because of their cost. And I think one of the things that we’ve all done actually is we’ve kind of stuck with the technology. And now it’s obvious, right? But in the early days it wasn’t. It certainly was not obvious. Sonya Huang: Totally. Simon Tokumine: So yeah. And we got that bit of timing right. Jaclyn Konzelmann: Yeah. Sonya Huang: Inference costs just riding that curve and just capabilities up, costs down. And what will you build, assuming that those curves continue? Simon Tokumine: Yeah, exactly. In fact, when we joined, one of the traditions is, like, to think inside Labs that Josh started, actually. And a lot of the docs that we’d write were around, “Well, what happens in two years?” You know? And of course, that curve is something that I think inspired a lot of us. Sonya Huang: Yeah. Simon Tokumine: Yeah. Sonya Huang: Fantastic. Thank you all so much for joining to share what you’re doing across the creative sphere, the, you know, computer use sphere and the—what do I call the notebook sphere? The podcast killer? [laughs] Simon Tokumine: Let’s not say “podcast killer,” but yeah, we can say knowledge. Sonya Huang: Knowledge creation, transformation space. It’s just really, really cool what you all are building, and you guys have such a cool job getting to kind of cook in the little test kitchen of Google. And thank you for giving a preview of some of the stuff that’s coming down the pipeline. Jaclyn Konzelmann: Thanks for having us. Sonya Huang: Thank you. Mentioned in this episodeMentioned in this episode:  The Not-So-SuperVillains Episode 0.5: Potential Disaster: 2D animation pilot from Google Labs Whisk: Image and video generation app for consumers Flow: AI-powered filmmaking with new Veo 3 model Project Mariner: research prototype exploring the future of human-agent interaction, starting with browsers NotebookLM: tool for understanding and engaging with complex information including Audio Overviews and now a mobile app Shop with AI Mode: Shopping app with a virtual try-on tool based on your own photos Stitch: New prompt-based interface to design UI for mobile and web applications. ControlNet paper: Outlined an architecture for adding conditional language to direct the outputs of image generation with diffusion models <div class="framer-mcvrsd" id="

Fresh off impressive releases at Google’s I/O event, three Google Labs leaders explain how they’re reimagining creative tools and productivity workflows. Thomas Iljic details how video generation is merging filmmaking with gaming through generative AI cameras and world-building interfaces in Whisk and Veo. Jaclyn Konzelmann demonstrates how Project Mariner evolved from a disruptive browser takeover to an intelligent background assistant that remembers context across multiple tasks. Simon Tokumine reveals NotebookLM’s expansion beyond viral audio overviews into a comprehensive platform for transforming information into personalized formats. The conversation explores the shift from prompting to showing and telling, the economics of AI-powered e-commerce, and why being “too early” has become Google Labs’ biggest challenge and advantage.

Hosted by Sonya Huang, Sequoia Capital

00:00 Introduction

02:12 Google's AI models and public perception

04:18 Google's history in image and video generation

06:45 Where Whisk and Flow fit

10:30 How close are we to having the ideal tool for the craft?

13:05 Where do the movie and game worlds start to merge?

16:25 Introduction to Project Mariner

17:15 How Mariner works

22:34 Mariner user behaviors

27:07 Temporary tattoos and URL memory

27:53 Project Mariner's future

29:26 Agent capabilities and use cases

31:09 E-commerce and agent interaction

35:03 Notebook LM evolution

48:26 Predictions and future of AI

Mentioned in this episode:

Whisk: Image and video generation app for consumers

Flow: AI-powered filmmaking with new Veo 3 model

Project Mariner: research prototype exploring the future of human-agent interaction, starting with browsers

NotebookLM: tool for understanding and engaging with complex information including Audio Overviews and now a mobile app

Shop with AI Mode: Shopping app with a virtual try-on tool based on your own photos

Stitch: New prompt-based interface to design UI for mobile and web applications.

ControlNet paper: Outlined an architecture for adding conditional language to direct the outputs of image generation with diffusion models

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